Hitman 3 need a Other Casino Map in Las Vegas at night, hitman blood money it was too small, I kinda want them to design it like they did in blood money but with upgraded Graphics.
I want Guess rooms,VIP rooms and pretty much do it 10x better than it was in blood money. I hope Hitman 3 has a Airport,Yacht, and all these missions take place at night and I want even the airport mission to take place at night, I’m tired of hitman missions in the day and want all Hitman 3 missions at night, I’m sorry, it just feels so much better that way.
I was going to post a map of the locations (in North America) all the major demigods are from (that are known) but I can't so instead I'm going to list them out
--PJO Half Blood gang-- Percy- Manhattan, New York (duh) Annabeth- Richmond, Virginia and later San Francisco Luke- Westport, Connecticut Thalia- Pasadena, California Clarisse- Phoenix, Arizona Will Solace- Austin, Texas Nico (& Bianca)- born in Venice, very temporary moved to a hotel in Washington D.C., and then stuck in Las Vegas for for 70 years in the Lotus Hotel and Casino --Camp Jupiter crew-- Jason- born in Pasadena before getting yeeted out of the house and then raised by Lupa in the Wolfs House, which is in Glen Ellen, north of San Francisco by 1 hour and 46 minutes according to maps Piper- Malibu, and also visited Tahlequah where her dad was from with decent frequency Leo (best boy)- Houston, Texas Hazel- New Orleans before getting owned and also owning the island in Seward, Alaska where she was forced to raise Alcyoneus Frank(other best boy)- Vancouver, British Columbia Reyna- San Juan, Puerto Rico before landing in C.C.s Spa and Resort, then obviously becoming the judge jury and executioner of Camp Jupiter (It's not explicitly stated that he's from San Fran but worst boy Octavian is said to he from a long line of Camp Jupiter attendees) Never realized before looking into this basically all of them are from the Northeast, the region surrounding Texas, or the West Coast minus Clarisse who's chillin' in mega hot world
Here are my ideas to what they should do for the future games Mafia I Remastered (Upgrade to next gen graphics, fix the lighting and the few glitches. Change some things like when you fill up your gas tank show Tommy doing it like in Mafia II instead of what we got now, change the drive by it’s too easy, give us the option to change clothes in the story instead of just in free roam and add all the golden guns too. Change the way he goes up and down a ladder because that’s exactly like Lincoln Clay, change how he throws molotov and also change how he takes cover because that’s also exactly like Lincoln. Also change the way npc’s react when they’re shot or shot at and make them smarter. Add rival gangs so we can fight them in free roam. Make the bullet holes on npc’s and Tommy better. Add some things like trams, trains, a wanted system exactly like Mafia II, places to eat, ability to smoke, clothing stores, vehicle customizations, trafic lights so we can get a ticket when we run over red light, maybe some ambulances that can arrive when people die and make the police do a crime scene where the people died, more free roam missions where you could be inspired by the ones in the original Mafia and some more scores to the chapters. I love the scores that are there now but sometimes it gets a little repetitive and could be refreshing if there were something new. I know this is a small thing and I also know that you can see it on the map but I would love for them to write the date of the chapter when the chapter loads up like in Mafia II.) DLC: Don Peppone (Everybody would love to see this. We all wants to see what happened. Let the game take place in 1910s to late 1920s. Let’s see a commission meeting with the big names from Mafia II, III, IV and V when Don Morello and Don Salieri became rivals. Show Carlo’s father. Maybe we could also see Alberto Clemente get his family accepted at the commission meeting in 1929. Show how Paulie and Sam got accepted into The Salieri Family. Would also have loved to see a cameo of Don Vinci to see the friendship between Don Salieri and him.) DLC: Mafia II Mobile (This is a really good story that only a few has tried. It takes place in 1938 about a protagonist called Marco Russetto who is the nephew of Vincenzo. He travels to Empire Bay to find Tommy Angelo after he betrayed The Family. He starts working for Henry Tomasino. Look up the story it’s really interesting he works for Don Falcone and Don Vinci. He ends up in prison at some time also. There are some things in the story that you would have to change so it would make sense but this really does have potential. Plus if you created this Empire Bay map then you could use it for a Mafia II Remake.) Mafia II Remake (It needs it. It truly needs it when you look at all the things that where scrapped. Add all the cut content. Add some amazing next gen graphics and a fantastic engine. Don’t change the characters look or voice since this game has the best voice acting in the world. Add more chapters to it so it would be longer and fill out the holes in the story. And let’s see more background to the characters. Maybe add some countryside to expand the Empire Bay map. Make some references to Los Ondas and the mobsters there. Make also some references to Mafia III and IV characters. Let’s see the return of the cigarette cards where we see the big mobsters of the 40s.) DLC: Vinci-Moretti War (Very interesting story. We would love to see why this war happened and to see how Don Falcone and Eddie Scarpa took over after Don Moretti died. To see a younger Leo Galante and Don Vinci in the war and how they acted. Would also love to see how Alberto Clemente took over Don Moretti’s and Don Vinci’s businesses. That would explain why Leo Galante hated Alberto so much. You could maybe include Fredo Clemente somewhere there and maybe see Alberto give Henry Tomasino a job and Luca Gurino’s involvement. Let’s see more to Jack Olivero and Tony Balls since he was the driver in the car with Don Moretti where Steve Coyne planted the bomb and killed Don Moretti. Show how Derek Pappalardo was involved in the war and how he got rewarded the docks.) DLC: Joe’s Adventures Remake (To this one they need to add cutscenes. Interesting point of view to see it when Vito was in jail but it lacked cutscenes. Let’s hear more about Tony Balls and Rocco.) Mafia III Remake (A game with a lot of good elements, great story and great characters. Fix all the glitches and lighting. I had 2 problems with this game. Number 1 was that it was really repetitive. I don’t feel it had a good reply value like the other 2 games. I think this remake should make it chapter to chapter based so we don’t have to take over all those rackets again and again. Number 2 was that I didn’t feel it was so connected to the franchise. I felt with a remake where you add some chapters and some voice recording where you hear about some of the characters from Mafia I, II and IV would help a lot. And as I stated below I think Mafia IV should be a prequel to Mafia III being set in the gap of Mafia II and Mafia III. So therefore you could add Mafia III characters to Mafia IV’s story. Since it’s the 30th anniversary of The Salieri Family case then they should add a newspaper about it. Maybe tell that Detective Norman has retired. Make some references to Los Ondas and the mobsters there. Add again the cigarette cards and show the big mobsters of the 60s) DLC: All Saint’s Day Massacre (It would be amazing to have a prequel to Mafia III about Sal Marcano and his brothers to see how they took over New Bordeaux. Let’s see how Sal tricked his brothers to kill Don Carillo and how Valerio Marcano died and let’s see some background to Sal’s brother Lucio. It would also connect us more to Mafia III’s story where this is the Marcano Family’s rise and Mafia III is their downfall. Would love to see a commission meeting with Sal where he introduces himself as the new don of New Bordeaux. Let’s see some more to Roman Barbieri, Frank Pagani, Gianni and Tony Derazio and Enzo Conti and how they got recruited. Let’s see Thomas Burke and Sammy Robinson and the rest of the Black Mob and how they ended up working for Sal Marcano and maybe their problem with the Haitians.) Mafia IV (Set as a prequel to Mafia III in Havana and Florida. Inspired by Godfather II and Meyer Lansky’s story. Tell the story about Fredo Clemente. Let’s see Sal opening his casinos in Havana and how Tommy Marcano got to work for him. Let’s see the other families settling down in Havana. How did Fredo react when his brother died and wouldn’t he kill the 2 who did it? Maybe some families from other states where causing trouble. Maybe the families from Pennsylvania would like a slice of the casinos. Let’s see an introduction to Louie Romeo just to see him. Tell more about Nino Santangelo since he is cuban. Since the events of this game is taking place before Mafia III maybe we could see what happened to Lucio Marcano when he died in 1962. Make some references to Los Ondas and the mobsters there. Add again the cigarette cards and show the big mobsters of the 50s.) DLC: Pennsylvania (Inspired by The Irishman, The Pittsburgh Family and The Bufalino Family. Let’s see some of the Mafia there and how they wanted to take control of some of the casinos in Havana. Show their connections to The Empire Bay families. Maybe Louie Romeo could be from this state.) Mafia V (Inspired by Casino and Mickey Cohen’s and Bugsy Siegel’s story. Now this should be about Los Ondas and how the Mafia wanted to take control on the West Coast. Los Ondas should be Los Angeles and Las Vegas combined. It should take place from the 30s-80s. Let’s see when the commission from the East wanted Louie Romeo to make their move on the West. It would be interesting to see Los Angeles in the 40s-50s and Las Vegas in 70s-80s. Let’s see a war in the Las Vegas strip. This would take place at the same time as the other mafia games so make some references and cameos from the characters from the other games. Maybe Fredo Clemente and Louie Romeo could be in war so you could see it from 2 different perspectives. Mafia IV would be Fredo’s perspective and Mafia V would be Louie’s perspective. Since it also takes place after the events of the other games let’s see what happened to the families in those citys. Like we could see who was running Lost Heaven after the 30’s and who ran Empire Bay after the chaos that Vito, Joe and Henry has caused.) DLC: San Francisco (Maybe a map expansion and show how the family operated there.)
Name: Ace Title: Wild-card Gambler Class: Offense Age: 26 Backstory: A gambler recruited by Blisk due to his luck and skills...mostly luck. He worked with his childhood friend in a gang that preformed casino heists all over the galaxy (The results were as crazy as Payday) then later spilt up after the last heist before he was found by Blisk Appearance: Wears a black zip up hoodie with a gold outline and a gold outline of a 4 prong crown with each of the card symbols for each prong, a gold tie that has black card symbols on it, a grey shirt, black gloves with gold a Spade symbol on the right and a gold diamond on the left, black pants, black shoulder and knee pads with a gold outline that each has a gold color card symbol, gold arm guards on the fore arm and a black skull mask that has gold out lines of cards running the cheeks like tears with gold colored eyes Passive: Lucky loot: Gain a attachment from any gun he picks up said gun "Today is just my Lucky day" Tac: Card skills: Grab out a deck of specially made cards that each have different effects: Spade= Higher damage, but lower accuracy. Clubs= Increase accuracy, but lower damage. Heart= gives a small amount of health. Diamond= Spawns a random peice of loot from the area (not from a player). Only can grab out one random card and the cool down would be 25 seconds. (patch note) Can throw the random card at a teammate to give them the random buff to be a team player "Let's see what Lady luck has for me" Ult: High roller: Draw out a special hand cannon that has a mag of 6 bullets with each bullet doing a random effect (sheild tic damage, health tic damage, double damage, small health steal, stunning, and explosive) cool down would be (patch note) 2minutes "I'm all in now!" Character select: Holds out his deck of cards and slap it between his hands and pulls out his banner card "Let's make a bet that I win this match" Heirloom: Winning Hand$ (Yes, the cash sign was intentional): a pair of gloves with a gold card symbol on each of the fingers (except thumb) that when meleeing it shoots out retractable razor bladed cards from the finger gaps Rare inspect: Shoots out a card that has the Apex predator symbol between his index and middle finger Kill quip: "I was right about luck being better than skill" Revining teammates: "Don't worry, you might get lucky next time" Season name: Game of risk. Map for season: Olympus with a underground road system that changes paths after a ring count down and it would be at night time to show some pretty neon signs and lights Town takeover: Olympus at the welcome center and Powerstation east as a futuristic Las Vegas style casino that has 3 floors that uses crafting materials to work the casino games (you might get lucky and get a care package weapon) with a special office dedicated to the special things he stole from his early heists (like a gold sword or something). Special quip in casino: "Man, this brings back more memories. Maybe I should check up with the gang sometime?..." Finishers: Loaded dice: Tosses dice at enemy then turns around and plugs his ears as the dice explodes on the enemy House always wins: Picks up enemy and suplexes them then unloaded his ult into the enemy
Before the pandemic, one-third of US households with children were already “net worth poor,” lacking enough financial resources to sustain their families for 3 months at a poverty level. Their savings are virtually nil, and they have no financial cushion to provide the basics for their children. Comments || Link
US politicians who engage in “negative partisanship”, referring to hostile, nonsubstantive rhetoric about an opposing party or statements emphasizing defeats of partisan opponents, are not rewarded with higher evaluations from citizens. Voters don’t want representation focused around polarization. Comments || Link
For young adults in the 18–24-year-old age group, pornography was the most commonly endorsed helpful source about how to have sex, as compared to other possible options such as sexual partners, friends, media, and health care professionals. This was more likely for males and heterosexuals. Comments || Link
NASA wants to deorbit the International Space Station before the end of this decade. Axiom plans to replace the International Space Station and potentially save NASA billions per year. Comments || Link
Galaxy-Size Bubbles Discovered Towering Over the Milky Way. For decades, astronomers debated whether a particular smudge was close-by and small, or distant and huge. A new X-ray map supports the massive option. Comments || Link
TIL in 2013, a 9 year-old British girl passed through Turkish customs with a toy passport with gold teddy bears on the front that identified her as a unicorn. Her mother accidentally handed over the passport that the girl had made for her toy unicorn, and the customs offіcer accepted and stamped it Comments || Link
TIL Ants sleep by taking about 250 one minute naps throughout their day. It totals just under 5 hours of sleep. This allows for 80% of their colony to be awake, working and prepared at any given moment. Comments || Link
TIL Jerry Seinfeld is banned from the New York soup stall that he used for the basis of The Soup Nazi episode of Seinfeld. Weeks after the episode aired, Seinfeld went in for lunch, and chef Al Yeganeh asked him to leave, unhappy with the moniker the show had given him. Comments || Link
Netflix’s next big science fiction movie is set to debut next week: Outside the Wire, a military science fiction thriller starring Damson Idris as a soldier assigned to assist a classified military robot (played by Anthony Mackie) in a war zone. Comments || Link
A great white shark may grow and use 20,000+ teeth in its lifetime. Also, it has 5 rows of teeth at any given time & will never run out of teeth because if one is lost, another spins forward from a coil-like tooth reservoir of backup teeth in the jaw and spins forward to replace the old one. Comments || Link
During the four years of the Civil War, Ft. Stevens was the closest the confederates got to Washington. During the insurrection on the US Capitol building today, supporters of Donald Trump carried the confederate battle flag through the Capitol as they committed attempted sedition. Comments || Link
SimCasino is in early access. I was curious if the devs have any kind of a road map for features they plan to add in to the game. But in the meantime, here are some ideas I'd love to see implemented one way or another...
Poker Room. This should be a zone-able room. I could potentially make the same case for blackjack and other table games, for the sake of being able to set the same rules for a whole room full of similar games without setting the rules for the entire casino, but I think poker especially should have a room. A poker room would allow a poker desk where the poker room manager handles making/breaking tables. Instead of the player deciding how many tables are Hold'em or Omaha or whatever other game, the player can select what games are allowed at the poker desk and let the poker floor manager run the making & breaking of games (this is how it works in real life). Additionally, a poker room would allow the tables in a specific area to be connected to each other in order to allow for poker tournaments. Poker tournaments are generally less profitable for casinos than normal cash games, but they can help the poker room fill up empty tables at otherwise less busy times.
Spas, shopping malls, restaurants, golfing, sports arena (boxing, mma, etc), convention center. Lots of casinos, especially in Las Vegas, aren't casinos so much full featured resorts that happen to also have a casino attached.
Megaprizes. Think National Lampoons Vegas Vacation where Russ ("Papa Giorgio") keeps winning the cars. It'd be great to be able to pop in a car attached to a slot machine that serves as both a gambling interaction point for guests, but also decor and entertainment. It'd basically be a jackpot-only slot machine. It could be a car. It could be a giant oversized slot machine with a huge jackpot.
Standalone restaurants. Unless I'm missing something, the only dining option currently is a buffet. It's probably the best option if you only have the one option, but one of my favorite parts about visiting Las Vegas is actually the food. All of the casinos are full of restaurants under the name of celebrity chefs. Looking at just Caesar's Palace in Las Vegas, there are 2 Gordon Ramsay restaurants, 1 Bobby Flay, 1 Guy Savoy, and a few others by less famous yet still celebrity chefs. And that's just Caesar's Palace alone.
VIPs. Whether famous professional poker players or just general celebrities, it'd be neat to have the opportunity to attract them as a visitor which in turn could drive more normal guests to your casino. To a degree, this could even have your casino develop a reputation (think modern Rat Pack?).
Events. Ocean's 11 style heists. Super Bowl weekend overflowing your SportsBook. Major poker tournaments (special higher limits versions of the poker tournaments mentioned above, think like WSOP, WPT, etc). Major conventions in town spiking demand for business guests. Downturn in economy just overall reducing demand across the board. These would all be events outside of the player's control. But there should also be promotional events the player's can run to encourage certain kinds of behaviors. This would include aforementioned poker tournaments.. but weirdly, casinos also have slot machine tournaments. Casinos also can do things like give away "free" chips when you check in to a hotel room or for signing up with the player's club (I say free because usually they're special chips that can't actually be cashed out, but can be used at the table games [other than poker] as if they were real).
A more fully fledged tech tree. I'd kind of like to immediately build blackjack tables without any research. But also other table games would have to be researched. Also, additional rules for blackjack (that ultimately improve the profitability of the table) should be researched. Meanwhile, with slot machines, we should start with slot machines that aren't even in the game yet (the ones with the 3 spinners, 3 lines and you need to make a line or diagonal, with cherry, bar, etc.). These get researched into 5 spinners, 5 lines and then you can go to the computer poker machines (which are in the game) and more modern fully digital slot machines and stuff. With slot machines, after the ones with the physical spinners, the research would be more along the lines of unlocking the different themes for them.
Roaming staff. I don't know, maybe I'm not there in the game yet... but generally in a casino, you have servers walking around trying to bring alcohol to patrons (and in the poker rooms and sports books, this can even include full food deliveries from the restaurants). In Las Vegas, this is free in every casino I've ever been in. Outside of Vegas, you typically still have to pay for the alcohol, but nonetheless someone is bringing it to you... because the casino wants you sat in front of that slot machine continuing to feed it.
How closely do you pay attention to CrimeMapping.com when deciding where in Vegas to move?
Thinking of moving from the area around Red Rock casino to the area around Enterprise (closer to Rhodes Ranch). CrimeMapping.com shows two burglaries and a stolen vehicle over the past 180 days, but nothing like what I see in North Las Vegas, East Las Vegas, and around the Strip. How much weight did you give CrimeMapping.com when deciding where to move?
News Heading into Wednesday August 19th 2020 NOTE: PLEASE DO NOT YOLO THE VARIOUS TICKERS WITHOUT DOING RESEARCH. THE TIME STAMPS ON THE FOLLOWING ARTICLES MAY BE LATER THAN OTHERS ON THE WEB. THE CREATOR OF THIS THREAD COMPILED THE FOLLOWING IN A QUICK MANNER AND DOES NOT ATTEST TO THE VERACITY OF THE INFORMATION BELOW. YOU ARE RESPONSIBLE FOR VETTING YOUR OWN SOURCES AND DOING YOUR OWN DD.
GNCA Genocea -1.8% as holders file to offer 21.39M shares
VRNA Verona Pharma Initiates Multiple Dose Part of Phase 2 Clinical Trial with pMDI Formulation of Ensifentrine in COPD (Overnight News).
AXDX Accelerate Diagnostics up 13% on FDA emergency use nod for COVID-19 test (Overnight News).
CYDY CytoDyn requests “Fast Track Approval” in U.K for COVID-19 trial (Overnight News).
HUD Dufry to buy rest of Hudson in $311 million deal (Overnight News).
BTG B2Gold Continues to Operate Unimpeded at its Fekola Mine in Mali (Overnight News).
REGN Regeneron teams with Roche to triple supply of its COVID-19 drug (Overnight News).
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ON ON Semiconductor Announces Upsize and Pricing of Private Offering of $700 Million of 3.875% Senior Notes (Overnight News).
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GS Booking app Omio raises $100 million in travel recovery bet (Overnight News).
CHGG Chegg Prices Offering of $900.0 Million of 0% Convertible Senior Notes Due 2026 (Overnight News).
FUTU Futu Announces Pricing of Offering of 9,500,000 American Depositary Shares (Overnight News).
BCOV Streamed Video Content Dominates Media and Entertainment Consumption According to the Brightcove Q2 2020 Global Video Index (Overnight News).
ORCL Trump Expresses Support for Oracle to Buy TikTok (Overnight News).
BX Takeda preparing to sell Japan consumer health unit to Blackstone: Kyodo (Overnight News).
NOVA GAF Energy and Sunnova Launch Strategic Partnership to Expand Roof-Integrated Solar Options for Homeowners (Overnight News).
EQNR Equinor’s share saving plan allocates shares (Overnight News).
AAPL Apple Revamps Music Radio Service With A Rebranded Beats 1, And Two New Stations (Overnight News).
World’s largest shipping firm says demand will ‘significantly decline’ this year(Overnight News).
NI NiSource Inc. Announces Pricing and Preliminary Results of its Any and All Tender Offer
WU Western Union Now Available at CARD Bank (Overnight News).
INBX Form S-1MEF (registration adding securities to prior form s-1 registration [rule 462(b)]) filed with the SEC
GILD Gilead comes up empty with U.S. application for filgotinib for rheumatoid arthritis
MIDD The Middleby Prices Upsized Offering of $650 Million Convertible Senior Notes Due 2025
U.S., China to expand airline flights between them to eight per week. (UAL, DAL, CEA, ZNH)
JUUL MO Juul E-Cigarette Getting FDA Review to Stay on the U.S. Market
HRMY Form S-1MEF (registration adding securities to prior form s-1 registration [rule 462(b)]) filed with the SEC
CDNS Cadence's John Wall to Present at KeyBanc Future of Technology Series
EHTH EHealth chief bullish on future, increases stake to 703K shares
ZNGA Zynga Becomes Largest Mobile Game Maker by Market Share
CNDT Conduent +3.2% as it names Icahn's Gary to board for settlement
RMAX RE/MAX 2020 Broker Owner Conference Features Memorable Speakers, Valuable Lessons and the Launch of New Tools, Training and Technology for its Global Network of Entrepreneurs
CNNE Cannae Holdings Announces Investment in Foley Trasimene Acquisition Corp. II’s Recently Priced $1.3 Billion Initial Public Offering
BFT Foley Trasimene Acquisition Corp. II Announces Pricing of Upsized $1.3 Billion Initial Public Offering
RIO Rio Tinto cuts 2020 refined copper outlook on smelter restart delay in Utah mine
AR Antero Resources Announces Pricing of $250 Million Offering of Convertible Senior Notes
III Asia Pacific Sourcing Slumps in Q2 on Pandemic Concerns
QHRC Quest Resource Holding to Present Virtually and Host 1x1 Investor Meetings at the 11th Annual Midwest Ideas Investor Conference on August 26th & 27th
REV C Citi Resigns Role on Brigade CLO Deal Amid Escalating Loan Feud
REV C Citigroup wins freeze on funds mistakenly sent to Revlon creditors
RDFN Late-Summer Housing Market is Unseasonably Hot, Prices Up 10% and Pending Sales Up 13%
RPAI Retail Properties Of America Prices $400.0 Million Offering Of Senior Unsecured Notes
SRNE Sorrento Therapeutics -10.4% after CFO's ouster
STAR iStar Pricing $400 Million of Senior Unsecured Notes
CWT California Water Service Group Honored as Silver Stevie® Award Winner for COVID-19 Employer Response
JNPR Archdiocese of Brisbane Selects Juniper Networks to Provide AI-Driven Wi-Fi Solutions Across Its Operations
ROP Roper Technologies Prices Public Offering Of $300 Million Senior Unsecured Notes Due 2022, $700 Million Senior Unsecured Notes Due 2025, $700 Million Senior Unsecured Notes Due 2027 And $1 Billion Senior Unsecured Notes Due 2031
TTEK Tetra Tech Wins $29.7 Million USAID Renewable Energy Contract
SPKE Spark Energy Announces Class A Common Stock Share Buyback Program
DMYD dMY Technology Group II Announces Closing of Underwriters’ Over-Allotment Option in Connection with its Initial Public Offering
GVA Granite Inliner receives C$12M sewer maintenance project in Canada
BPYU Brookfield Property REIT Inc. Announces Final Results of Tender Offer
Howdy there partners, and welcome to the Wasteland’s finest rodeo! Down here in Texas and good old Oklahoma, things work differently from the rest of the Wasteland. Oh yes, you see here we’re a fine folk, a refined folk, the kind of people who greet you with smiles and a face-full of buckshot if you even think about whipping out your tire iron. Yes, life here is simple, rustic, and downright apocalyptic... The region in all its glory! That’s right Wastelanders, it’s time for another exciting dev diary! Today, we’re focusing on just some of the map changes and additions brought to you by the team. In the coming weeks and months, we’ll reveal more about the factions you see before you, more of our other map changes, and give you some tasty insight into the way things work past the Legion’s border.To begin with though, why don’t we delve deep into the twisted guts of the map itself, and pull back the veil on this beautiful view you’d love to call home. Aren't provinces beautiful? Every map expansion begins here, the province map. For this update, a big focus for me was returning to my roots when it came to province design. More small, organic provinces, built up into many states that a great number of nations can occupy. The new playable region brought forth in 3.0 feels as dense and lively as the West Coast, without having nearly as many provinces dotted along its shoreline. There’s a vast variety of terrain in 3.0, from jungle, to marsh, to plains, urban, and deserts. 3.0 feels and plays like a small microcosm of the larger map, an area rich with lore from a game many people don’t even know about.Before we talk about that, though, let’s take a look at the states. Dare you count all these states? If you took the arduous time to count all of that before reading, let’s see if you were right! That’s 96 new states. Oh yes my friends, that’s right, your faithful friend here didn’t stutter now, did I? We’ve got 96 new states for you to control, conquer, and explore in 3.0: and they’re full of interesting characters.Why don’t we get on to that, actually? In 3.0, we’re representing the lore of the often hated and forgotten Fallout: Brotherhood of Steel, as well as it’s cancelled sequel; Fallout: Brotherhood of Steel 2. Many of you may have never heard about these games, let alone played the first, so it’s time for a little history lesson. After the defeat of Unity, the super mutant army of the Master fractured into many pieces. Two leaders arose from the ashes, and they led large hordes of mutants out of California to greener pastures for plunder and glory. The important one is Attis, who led his new troops to Texas, in an attempt to uncover the secrets of FEV. A brotherhood detachment had already left to face off against the first mutant general, and with Attis’ departure, another group inside the Western Brotherhood wanted to chase them down. The Council of Elders said no, fearing another disaster like that which had happened to the first group, but ultimately a splinter faction formed. It was led by none other than High Elder Rhombus, and he led a group of scribes and paladins to chase down the largest super mutant army in the West, forming what would later be known as the “Texas Expedition.”Settling into the heartland of Texas, this new offshoot developed themselves, recruiting from the local population. They ran them through a training course utilising hologram technology, turning them into initiates. One of these initiates became the protagonist of Fallout: Brotherhood of Steel, and went on a large journey, tracking Attis all the way to his target destination: the Secret Vault. The Secret Vault was the holy grail for Attis, a place where the secrets of FEV were laid bare, and the secret headquarters of Vault-Tec. Built under the nose of the US, it was the control centre of all Vault-Tec infrastructure, designed to facilitate what Vault-Tec promised thousands of Americans: a safe life underground. The Vault was equipped with state of the art facilities to conduct unethical experiments, and was staffed by unique robots unlike anything the player had ever seen before, or since. Attis would eventually turn himself into a true abomination, an amalgamation of flesh and FEV, taking after the Master’s image in a final face-off against the protagonist. Thus ended Fallout: Brotherhood of Steel 1. We must now go more than a hundred years into the future, a mere decade before OWB starts. The Brotherhood have consolidated their power, but outside threats are pressuring their organisation. Attis Army has split into two halves, led by two mutants respectively. Shale, a die-hard mutant supremacist who wants to reform the Army, and Keats; a super mutant who wishes to create a place in which super mutants and humans live and work together in harmony, free from oppression. But underneath the surface, a great plot is brewing. Reese, a former member of the Cyphers, a group who despise technology in all its forms, has acquired a broken GECK. This GECK has the ability to mutate anything it touches, twisting the world around it into a mockery of life itself. It is the Corrupted GECK, and Reese has big plans for it. He seeks to destroy the Texan Brotherhood, and plunge the region into chaos. The protagonist of the cancelled Fallout: Brotherhood of Steel 2 went across Texas, on the hunt for many things, but eventually Reese himself. They entered Lone Star, where they found evidence of his tampering, and scouts of the Legion. They travelled throughout Brotherhood territory, watching as the group was set upon by numerous raider gangs, all coordinated and persuaded by Reese. They visited Austin, where the tensions between the two super mutant factions was growing. Originally, Keats would always die. You could choose between Shale or Keats, but ultimately, he was always assassinated during a speech. But we decided that was boring. Scarlet (our protagonist of choice) saved Keat’s life, becoming bros for life in the process, and Shale was exiled from Austin alongside his goons. They then travelled, finally, to The Corpse. Within the ruins of a sunken Corpus Christi, Reese’s lair waited in the harbour, and there a final battle ensued. Everything up until now, barring Keat’s survival, is canon. Now, let’s jump into the juicy OWB fanon. Ultimately winning the fight, Scarlet took his GECK and hauled it across Texas, travelling a great distance to a remote location, far from large and established communities. She put the GECK down in what was to be its final resting place, and became its guardian and protector. Over the decade, its influence spread, creating a beautiful but deadly blood red canopy of mutant fauna, a place the natives of Texas refer to as Eden. Any and all who enter the twisted jungle without permission wind up dead, victim to the protagonist’s legendary assassination skills. So, there’s your juicy jet high of lore. Now, how about we get onto the region as a whole in OWB’s 2275? Many nations in Texas and Oklahoma, such as Carbon, Los, Shale's Army, Unity of Austin, Lonestar, the Texan Brotherhood, and others are all based in Fallout lore. Since we’re here, let’s go over them all in some more detail. Pecos: a collection of settler communities from Mexico, who primarily trade with the RRG and Las Granjas. Having struggled to maintain their independence over the last few decades, recent events have continued to destabilise their peaceful towns. Los: The Church of the Lost has recovered since the fall of the Secret Vault and the death of their old leader Blake. These survivors from Necropolis hope to live out the remainder of their days seeking nirvana within the hallowed streets of Los. Carthage: a civilised raider nation built over the ruins of Carthage, a town built atop a gigantic and largely untapped natural gas reserve. They use flame to do everything, from powering their cities to cooking their enemies alive. Carbon: The town of Carbon has been destroyed and rebuilt many times. Recently the town is on an upswing - yet there are some that worry that the raiders that once destroyed their small town may come back again. The Pursuant: a vicious hunting lodge of civilised raiders who hunt the greatest monsters the wasteland has to offer, from terrifying, legendary Deathclaws, Horrifying Mirelurk Queens, and the most exclusive game of all: man. Traders must constantly be aware, as they are always on the hunt. Unity of Austin: led by Keats, the ever charismatic super mutant politician and every man, the Unity of Austin is a staunch ally of the Brotherhood, seeking to create a Wasteland in which mutants and humans live side by side through mutual cooperation. Houston Rockets: the remnants of NASA and Houston’s entertainment industry made a deal. One side made money off of sports, and the other side used the profits to launch rockets into orbit. The Patrolmen: a group of “protectors” who patrol the I-10 religiously, fighting off raiders and outside threats, while exploiting the communities who exist under their thumb. Bayou Motors: a trader nation that specialises in, produces, and sells boats and shipping equipment to most of the Gulf. Gatormaws: a group of violent tribal communities who’ve made the Bayou their home, and make use of their extensive expertise to raid traders who sail along the Red River. Desperados: a ghoul cartel who split off the Sinaloa after a brutal coup, they’ve taken up shop in Shreveport, demanding “protection fees” from passing traders, lest they die to “local raiders.” Assassin City Rollergirls: a raider gang steeped in roller derby culture, they skate around the urban sprawl in atomic skates, cleaving heads and splitting Brotherhood power armour like tin cans. Tubeheads: a cult of raiders and engineers led by the charismatic Mr. Entertainment, the Wasteland’s only late-night variety show host. Cooking segments, raider gladiatorial combat, special guest interviews, all from the pleasure of your own home: courtesy of the Tubehead’s mandatory TV and satellite installation package. The Last Lodge: a nation of peaceful settlers, draped in masonic imagery, with an outward focus and an emphasis on community. Scrappers Compact: an alliance of territorial but loyal junkyard settlers, who make a living out of scavenging and selling valuable scrap to the outside world. Shale’s Army: a warband of first generation super mutants exclusively, led by Shale, one of Attis’s fiercest commanders. Their hatred for all non super mutants is readily apparent, and they make a living out of claiming the lives of their neighbours, ultimately aiming to rebuild Unity from the ground up. The Chained Choir: a nation of former inmates; ghouls who were subjected to testing by the US army, for research into the potential psionic implementations of FEV. The Last Patrol: a regiment of national guard who were directly exposed to a nuclear blast, and now patrol the region around their compound, fiercely protecting the rights and liberties of the communities under their charge. The Texan Arms Association: a coalition of arms barons and factories in the northern Rio Grande who never fully assimilated. Motivated by dreams of liberty and greed, they sell weapons to anyone, and have continued to destabilise the RRG’s politics since its inception. 3.0 will see the TAA exist on game start, and their association’s bid for independence may be welcomed by some of its neighbours who see it little more than prey. Painted Rock: a group of noble tribal warriors, unwavering combatants who test their young among jagged rocks, and prove their worth against the Wasteland’s toughest foes. Cypher Warband: a clan of luddites who hold a deep hatred for the old world, and in particular, the Brotherhood of Steel’s core doctrines. They’ve been fierce opponents for decades, but during the events of the cancelled Brotherhood of Steel 2, they disowned their most extreme member—Reese—who left in an attempt to destroy their archenemy once and for all. Lubbock: a settler community of ghouls and humans, attempting to work together despite their differences. Supported by the Lubbock Expedition, a military effort by Lone Star to secure the highways across Lubbock’s territory, securing their border and reaping the economic benefits of the partnership. The Ironmongers: a group of mutants who’ve taken over former TAA factories, regularly plundering their gunsmith neighbours. Unlike many other mutants, they construct massive vehicles of brutal machinery, backed up by giant guns and the strength of iron. They’re feared by many, and their iconic “Battlewagons” bring terror and destruction in their wake. Eden: lead by Scarlet, a protagonist from the protagonist of the cancelled game "Fallout: Brotherhood of Steel 2", who dragged Reese’s GECK from The Corpse to a remote location, to contain the spread of its taint from the outside world, and all who would covet its ruinous strength. Lone Star: the largest trade hub in Texas, all traders pass along its roads and through the gates of its capital city. Its emphasis on sustainable partnerships, justice, and profit have made it a veritable Wasteland boomtown. Texan Brotherhood: a brotherhood outfit who’s roots stemmed from a desire to crush Attis once and for all, in 2275 the Brotherhood look entirely different to their counterparts out west. Civilised, peaceful, just: they seek moral victories over material, a direction some among their ranks find fault with. The First People: the combined nations of the Choctaw, Cherokee, and Chickasaw-Muscogee Coalition have banded together in an alliance, protecting one-another from outside threats and developing their communities in a Wasteland sorely lacking hope. Many of them emerged from vaults, and they rebuilt the casinos, infrastructure, and social venues that made their little corner of Oklahoma the darling it was. In 2275, beyond New Vegas, the Big Spend is the premiere destination for tourists, traders, and soldiers looking to experience the best service in the Wasteland. Live music, tasty food, refreshing drinks, and refurbished hotels continue to entice visitors year after year. In the words of everyone’s favourite doctor, “Well, that’s all she wrote.” Our dev diary has wrapped up, and boy, what a diary it was! What did you think? Are you excited for what you’ve seen of 3.0? Got any thoughts, comments, or suggestions to share? Let us know in the comments below, or on our Discord! Mapping is a labour of love, and I love doing it. Take care during this difficult time for all of us, and stay safe and healthy!
I have recently started working for DoorDash and it’s pretty great. I work in Las Vegas Nevada and this happened on the Strip. I have done 104 deliveries and this was the 104th delivery. Basically I went into Miracle Mile and went into a Chipotle. They made the food there slowly and started when we arrive so it wasn’t even ready. They actually had the wrong pinpoint on the map but knew where that food court was. I picked up the food and go to the next casino which was Mandalay Bay. We find parking and contact them to come down due to hotel policies. They took a while which isn’t any problem and they come down and take their food. I finish the delivery and says I have a contract violation for being late. I call Customer service about this and they weren’t really helpful rather than saying I can still work and something about adjusting customer rating so I’m confused a bit. They said I should’ve called to tell them so they can extend the time which I didn’t know yet. Any Advice? 😅
News Heading into Friday July 24th 2020 NOTE: PLEASE DO NOT YOLO THE VARIOUS TICKERS WITHOUT DOING RESEARCH. THE TIME STAMPS ON THE FOLLOWING ARTICLES MAY BE LATER THAN OTHERS ON THE WEB. THE CREATOR OF THIS THREAD COMPILED THE FOLLOWING IN A QUICK MANNER AND DOES NOT ATTEST TO THE VERACITY OF THE INFORMATION BELOW. YOU ARE RESPONSIBLE FOR VETTING YOUR OWN SOURCES AND DOING YOUR OWN DD.
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[Unresolved Murder] When 24-year-old Mitrice Richardson went missing, was it due to a mental break - or something more sinister?
So I am extremely intrigued by the Mitrice Richardson case, as I feel like there is just something "off" about it. I've been thinking about posting about it for a while. I did just see a new post this morning with a theory, and figured I'd run through the entire case again to hear what people have to think. I'm not used to this so please be gentle! This is also going to be a long one, so strap in! I am struggling to get the formatting to work correctly so I apologize. Mitrice Lavon Richardson was born in 1985 to Latice Sutton and Michael Richardson, though she was raised by Latice and Mitrice's stepfather, Larry. From a younger age, she was extremely drawn to psychology and the way the human brain worked. Mitrice grew up in West Covina, CA and later attended Cal State - Fullerton to pursue her BA in psychology. She was the first person in her family to attend college. As she approached the end of her undergraduate career, Mitrice decided that she might want to pursue graduate school. During this time, she was dating her girlfriend, Tessa, and also go-go dancing at a lesbian bar. Leading up to her disappearance, there are conflicting reports on whether or not Mitrice had been acting unusual. According to Crime Junkie, Tessa adamantly opposes the idea that Mitrice was in any way mentally ill or erratic. However, both Crime Junkie and Trace Evidence acknowledge that Mitrice had been sending strange text messages and posting weird posts on social media at all times of the night. At some point in the investigation, officers also found erratic journal entries where the writing switched from clean and neat, to staggered and illegible, within the same pages, sometimes the same sentences. Whether or not she had bipolar disorder is also a point of contention. NBC Los Angeles states that she was diagnosed. I have seen some articles state that she was diagnosed, and that her mother admitted this. But other articles, like this one from Fox LA state that family members state that she had no mental health problems. However, regardless of whether or not she had bipolar disordea diagnosis, I do believe that she was struggling with mental illness in some way. But did this have to do with her death? On September 16, 2009, Mitrice was driving down the Pacific Coast Highway when she decided to stop at Geoffrey's in Malibu. She got out of her car to wait for the valet - in his car, mumbling about avenging Michael Jackson's death. When she went inside, the valet informed the host that she was acting strangely. Mitrice sat alone, drinking a cocktail and eating a steak. But then she randomly joined another table of 7 people. She talked quickly about astrology, even mentioning that she was from Mars. At the end of the meal, the other people left. When Mitrice tried to leave, she was stopped and told to pay the $89 bill. Despite the fact that money was later found in her purse, Mitrice told the restaurant that she had no money and thought the table would pay for her. The manager called Mitrice's great-grandmother Mildred, who agreed to pay the bill. However, the manager refused to take her credit card number over the phone. Eventually, one of the employees called the police. On the phone call, the woman stated, "We have a guest here who is refusing to pay her bill. She sounds really crazy. She may be on drugs." At approximately 9pm, officers from the Los Angeles County Sheriffs Department Malibu/Lost Hills Sheriff's Station showed up at Geoffrey's to arrest Mitrice. Officers searched her car and found a small amount of marijuana. LA Mag, who has one of the most comprehensive write-ups of this case I've seen, also notes that the police found partially drunken bottles of alcohol in her car, but I have not seen that anywhere else. Because employees at Geoffrey's didn't think Mitrice was okay enough to drive, and because of the marijuana, officers performed a field sobriety test. Mitrice passed. Officers do not report finding a wallet, money, or even cell phone in the car. Although the employees at Geoffrey's considered paying Mitrice's bill for her, to avoid her being taken into police custody, they were worried about her mental health and her ability to drive. So they let her be taken away by the police, as the manager chose to press charges. As this was going on, Mildred called Latice. Immediately, Latice was concerned about how strange her daughter was acting. She called the Lost Hills station and was assured that Mitrice was being carefully watched by the officers. It was late at night by this time and Latice wasn't sure if she should pick her daughter up; the officer assured her that Mitrice would be in custody until morning, so Latice could pick her up then. According to LA Mag, Latice told the officer, "I think the only way I will come and get her tonight is if you guys are going to release her tonight. She's not from that area and I would hate to wake up to a morning report, 'girl lost somewhere with her head chopped off.'" Here's what we know. Mitrice's car was impounded. Mitrice was taken to Lost Hills station, about 25 miles away from Geoffrey's. Law enforcement could have held her under the belief that she might hurt herself or others. Despite conflicting reports, law enforcement officers state Mitrice was fine. Mitrice was released from custody between 12:15am and 1:25am on September 17. When released, she had no wallet or cell phone. She used a phone at the station to try and call Mildred. LE states she called 4 times and they heard a conversation. Mildred says she never received a phone call. All phone calls (if any) were made from a non-recorded line. Mitrice was charged with marijuana possession and defrauding an officer. Because she had no prior record, she was let go with a fine and court date. Officers refused to drive her back to her car (8-13 miles away). Officers told her she could sleep in the lobby until morning. One jailer claims Mitrice said she was meeting friends. In an article for CBS News, sheriff's spokesman Steve Whitmore stated, "She exhibited no signs of mental illness or intoxication. She was fine. She's an adult." Mitrice walked into the night, in an unfamiliar area, with no car, wallet, or phone. When Latice called the station the next morning around 5:30am, she was told that her daughter was gone. She asked about filing a missing persons report, but was told it was too soon. Latice told the deputy she was worried about her daughter's mental state, that she might be depressed. Somewhere between 5:30am and 6:30am, Bill Smith called the Lost Hills station to report a young black women "prowling" around his home in Monte Nido (about 6 miles away from the station). Bill reports that when he asked the woman how she was doing, she replied that she was OK, just resting. Then she disappeared into the night. Now here's where the Lost Hills station begins to look more and more fishy. It took 2 days before Lost Hills officers started searching for Mitrice...at Bill Smith's house. Officers declined to use scent tracking dogs that would tell them how Mitrice got from Lost Hills station to Monte Nido. Officers found shoe prints. It looked like Mitrice was walking, then had suddenly started running towards Dark Creek and Dark Canyon. Officers did not search Dark Creek or Dark Canyon at the time. Mitrice's case was reassigned twice: first to the LAPD's Missing Persons Unit, then to LAPD's Robbery-Homicide Unit. LAPD officers determined that Mitrice had a manic episode caused by bipolar disorder. When LAPD officers searched her car, they found her wallet, cell phone, ATM card, and enough money to cover her meal - despite the fact that the LASD stated they found nothing. 3 days after her disappearance, the Lost Hills Lieutenant sent out an email about Mitrice, which LA Mag got a hold of. In the email, Lieutenant Scott Chew addresses Captain Thomas Martin, noting that Mitrice was brought in because "[Loureiro] felt she was acting unusual and was uneasy about letting her go. In the end, [Loureiro] brought her because of his instincts. The fact that she disappeared validated his instinct.” Since then, Chew stated that he did not remember writing the email, or maybe didn't write it at all. Loureiro stated that he never actually had that conversation or asked for a sobriety test for Mitrice. For the next month or so, the LASD frequently spoke to the media to reaffirm that Mitrice had been fine. Latice then asked for the footage of Mitrice at the station, hoping to get insight into her daughter's condition. She was told that no footage existed. 4 months later, she was told that there was actually a video...but due to "technical difficulties," it took ANOTHER 3 months for the family to receive it. In the video (which was edited), Mitrice seems agitated, pulling on her hair and on the bars. When she is finally released, the video shows Mitrice walking out the door...with a deputy following quickly after. The police department refused to name the officer or state if he had any contact with Mitrice outside of the station. In January, there were immense searches of Malibu Canyon; no body was found, and Lost Hills officers refuse to say whether or not they checked Dark Canyon. As time went on, there were some supposed sightings of Mitrice in Las Vegas, in a casino or working as a prostitute. But Latice says she knew her daughter was still somewhere where she went missing. Unfortunately, she was right. 11 months after her disappearance, Mitrice's mummified remains were found in Dark Canyon by rangers, only 8 miles from the Lost Hills station and 2 miles from where she was last seen. You can see the map to get a better idea. Again, here's where it gets weird. Mitrice was found naked. Some of her clothes were recovered a few hundred feet away in positions that did not suggest animal involvement. Her bra was unclasped. Her belt was unclasped and removed. Her jeans were unzipped. An earring that she had not been wearing at the time of her disappearance was stuck in her hair. Her right leg, with the femur removed, was located 6 feet upslope from her body. Her body, clothes, and leg showed no signs of animal involvement, biting, trauma, etc. Five neck bones were never found. Mitrice's left arm was tightly flexed over her chest, indicating that she mummified in that unnatural position. Rangers called in the dead body. Around 1.5 hours later, a Lost Hills deputy (unidentified) arrived on scene. Policy and state codes say that the coroner must be contacted immediately upon finding remains. It took 1.5 additional hours, after the deputy arrived, to call the coroner. The coroner and his team were told that a LASD helicopter would pick them up and bring them to the body. 2-3 hours later, they were told that the LASD would remove the body instead. Against the wishes of the coroner, the LASD collected the remains and took them back to the Lost Hills station, breaking policy. Sheriffs took no photographs of the scene, failed to collect soil samples, and did not document the process of recovering Mitrice's remains. When asked, sheriffs stated they pulled on the skull and the entire skeleton appeared. This is untrue, as her skull was detached from her neck. The LASD stated that they believed no crime had been committed. Rather, they posited that Mitrice had been bitten by a rattlesnake or possibly had a fatal allergic reaction to poison oak. They stated that Mitrice must have been naked because animals ripped her clothes off, but this directly contrasts how neatly the clothes were removed, the fact that the clothes and body show no tooth marks, and that her clothes were scattered around the canyon. Additionally: If animals had torn off her clothing, where were her shoes and socks, shirts, and underwear? Why were her clothes so clean, with no evidence of animal bites or even dirt from nature? One forensic anthropologist believes the clothes might have been removed from the scene and cleaned. Why was Mitrice mummified and not totally decomposed if she had been exposed to the elements for 11 months? What caused her left arm to be flexed? Could she have been tied up while mummification occurred? When the animal theory didn't pan out, the LASD changed their statement, saying that her clothes were removed by running water. But for this to be possible, the creek would have needed to rise by 60 feet, and her body would have needed to float against the current. Next came a series of infuriating mistakes from the coroner's office: The coroner did not test hair found on the ground and compare it to Mitrice's hair to see if someone else was present. The earring was never tested. Bug casings on Mitrice's body were never tested. Dirt and leaves from the scene were never tested. No craniotomy was performed to identify potential blunt force trauma. It took weeks to find Mitrice's clothes at the coroner's office; they were shoved into the bottom of a bag. Mitrice's pubic hair and clothes were not tested for semen, fibers, or hair. Altogether, the LASD only searched the scene twice: once when Mitrice's body was found, and again 6 months later. Some of her remains are still missing. Her teeth were slightly pink, indicating strangulation, but no determination can be made without the missing hyoid bone from her neck. So what happened to Mitrice? (1) She was experiencing some sort of psychosis or manic episode, whether from bipolar, schizophrenia, or another mental illness. Because of this, she was able to get to the specific area of the canyon, remove her clothing, and succumbed to the elements. The LASD, though sketchy, did not play a role in her death. They just didn't care that much about a black woman in a predominantly white area. (2) Mitrice was going through some sort of mental health crisis. Officers of the LASD believed that they could take advantage of her in some way, probably sexually. After she was released, the LASD contributed to her getting to Monte Nido and then to her death. They cleaned up and either hid the body, or dumped it but led others away from the area, then continually prevented the investigation from proceeding. (3) Some third party (another person, a group of people) contributed to Mitrice's death. Because of LE's clear negligence, and Mitrice's mental illness, no third party was ever searched for. I personally believe that the LASD did have a hand in Mitrice's death. I believe that one, or multiple, officers offered her a ride. I believe that she was sexually assaulted. But I'm unclear if, after this, LE killed her or she wandered off on her own, where she died. What are your thoughts? Curious to see what everyone else thinks. Additional Articles: LA Mag & Wikipedia
IDEAS FOR GTA 6 (VI) (STORY/MAP/FEATURES...) NON OFFICIAL ! ! !
Hello guys, I am writing my whishlists about GTA 6, I lost my hope for GTA 6 while Rockstar don't answer us about it, if anybody wants GTA 6 or don't, stop writing GTA 6 in Rockstar games Social Media Posts, just be silent to GTA 6 be exist soon, because we tried everything so why we don't do that at least, this words for Rockstar Games Community and haters, and this post is only a idea for GTA 6 not a leak. 1- Features: - 3 Playable Protagonist - For the First Time in the Series there is a Female Protagonist - Return Characters From GTA 4 and GTA 5 (HD GTA) and Some Protagonist Appear and Mentioned - Multiple Cities and States - Huge Map - More Enjoyable Minigames (Shopping, Trading, Smuggling, Kidnapping, Racing, etc...) - The Graphics is Better than RDR 2 Graphics - The Physics are the same as Max Payne 3 and RDR 2 - More Wilderness -More Animals to add - Alot of Small Towns in The Map - 2 Limited Places: Las Vegas (Las Ventures) , Mexico City (Capitalo) 2- States: - Florida (Florida) - New York (Liberty) - New Jersey (Alderney) - Pennsylvania / Michigan / Illinois (???) - Georgia / Alabama / Mississippi / Louisiana (Lemoyne) 3- Cities: - Miami (Vice City) - Tampa (Cottonmouth) - Orlando (???) - Jacksonville (???) - Atlanta (???) - New Orleans (Saint Denis) - Washington D.C (Capital City) - Chicago / Detroit / Philadelphia (Carcer City) - Atlantic City (???) - Jersey City / Newark (Alderney City) - New York City (Liberty City) - Albany (???) - Buffalo (???) 4- Protagonist: - Marcus Jackson: he is 26 years old, Street Gang Member, Lives in Carcer City, he is African American man - Walton Parker: he is 45 years old, Retired Drug Dealer, Lives in Vice City, he is a Widower with one 9 years old kid, he is American - Kate Williamson: she is 23 years old, Hacker and Smart Thief, Lives in Liberty City, She is American 5- Story: (The game is About Mafias Family's and Drug Lords) ( The Game isn't Dark Like GTA 4 and Bright Like GTA 5 its in the Middle) - In the Prologue the game will start in (1999) Las Ventures, a Young man Called (Walton Parker) and he is 22 years old, he doing some sort of drug dealing with a big Russian Mafia Boss somewhere in Caligula Hall Casino, then the deal not going fine, then it will start a big shooting ,then you need to run away from the casino, when you get out there is someone who was waiting for Walton, and he is the brother of the Mafia Boss, a sniper shot got in his face, that was Walton's Friend (Stanley) Protecting him, then Stanley Takes Walton To the Airport, Fly To Vice City. After 24 years Later (2023) you will start playing with Kate, Doing hers Routine, After that She entered a Jewelry Store, stealing alot amount of jewelry with a Smart way, without someone Caught her, she out the store and stole a super car smartly, runs to hers house and hack the camera's the store then she finished doing that and see the view of the city. Taking us to Carcer City with Marcus, rolling with his gang members suddenly heard some guns shot, they go to find out, only some other gangs start gun war, starting a gun fight till finish, Marcus house is the only stolen house from the other, he takes his friend Chris to the market to buy, suddenly in the middle of trip the car is low fuel, then you need to go to the gas station to gas it up, after that they reached to the market and buy some resources and back to home, then here starts the open world. After Completing Some Missions there is a Mission that Marcus needs to have a deal to get some drugs from the Big Mafias in the City, he go there and make the deal, telling him there is a drug dealer you need to go and he lives in Vice City, Marcus go with 2 Mafia Members and fly to Vice City. In a Park of Vice City there is Middle Aged Guy sitting with his son ,preparing to going to School ,he takes his kid to School, After that there is a Call From Stanley telling him to go with the Ex - Mafia Leader of Vice City he Go there, and takes the drugs because there is deal needs to happen like the final mission for him to get out the Mafia, he takes the Drugs and go with 4 Mafia members, they Making the deal in a Industrial place in Vice City, Suddenly there is a Ambush from a Mexican Gang some of the members dies, Marcus and 2 of the Members runs away, and Walton in his alone Fight with the enemies, he finished then he want to grab the money and the Drugs but he Saw a Bomb there is Activated then he Can't Do anything only to Run, he get out the place with Big Explode there, he runs away without the Money and The Drugs. Now the Both of them in Big Trouble and the game going to combine the Problems with them to help each other, with kate to be Featured and Help them. - I Hope Everyone Enjoys the Ideas That I am Sharing, and Remember Guys this is a ideas for GTA 6 and not Official, Maybe Some of the things that I mentioned maybe Appeared In GTA 6 So Don't get Your Hopes high Because Maybe Some them Happend.
In P7, Janey-E kept nagging to Cooper as they walked out of Lucky 7's office building.
Janey-E: "Now, with this car business, yes, there's gonna be some insurance money. I don't know how much, but, Dougie, just think. If you hadn't blown that money gambling ... twenty-five thousand plus the insurance ... We could have gotten you a great new car. Now who knows what we'll get?"
Like she predicted, who knew what they'd get, as in P13 Silver Mustang Casino delivered them a brand new 2015 BMW M4 convertible, courtesy of Mitchum brothers. A little thing to pay attention to took place when the man credited as Head Mover was waiting for Janey-E to come answer the door. He turned to look straight at the camera and shouted at the other movers who were unloading Sonny Jim's new gym set that was delivered together with the new car.
Head Mover: "Hold on just a minute!"
Let's hold on just a minute then. What was there to notice? Back in P5, as Cooper was doing his "homework" - or rather, drawing "childish scribbles" on insurance papers that Bushnell somehow successfully made sense of in P6, the episode of the hit and run - he seemed to connect a set of letters into a request to "seek him". The person to be sought was probably shown in a blink of an eye as Bushnell later in P6 - the episode of the hit and run - browsed through the same documents: a picture of a silver-haired man who had a folder of papers in his hand, examining a new-looking sports car that had been in an accident. Neither the man nor the car in the picture seem to have been anywhere in season 3. So, we probably were not meant to look for the exact same person or the exact same car, in line with Lynch being generally unwilling to provide any exact answers but leaving a disquieting fog over most conclusions. Here then, at Jones's door, there was a silver-haired man, holding a folder of papers and bringing Dougie a new sports car. He wasn't the same man and it wasn't the same car - but it was a similar man, a similar car and the situation was similar, not forgetting how Dougie had earlier been in a car accident and how he now needed a new one since his old car had been in yet another accident. One car was a new one, one car had been in an accident. In P11, Hawk advised the Sheriff (and us) how these things worked. They had been plotting their next move in the station's meeting room, and Hawk was explaining his map that was "always current".
Hawk: "If you put these two symbols together, you get this."
We would get back to this scene in a minute but before that, if we were meant to connect these two ideas, there would have been a new car that was in an accident. If this was meant to be a revelation, then that accident was likely the hit and run of 1997, the alternate version of the 2016 accident that was caused by Richard Horne. Bushnell concluded, having realized (on our behalf) what to expect:
Bushnell: "This is disturbing."
That sounded like sorting this riddle out would lead to some upsetting twists in the story. For now, at least, let's try to get the first one straightened. Earlier, I proposed that the driver of the 1997 accident was an alternate Garland Briggs, as a young man a resident in an alternate Twin Peaks, who then went on the run and settled down in Las Vegas under a false identity of Douglas Jones. The car that he killed the little boy with was probably a Dodge - apparently then a Dodge that he had just bought. I also proposed that the name of this Garland Briggs was Jesse Holcomb who was a deputy in this alternate Twin Peaks in 1997. Thus, this Garland Briggs was Douglas Jones in Las Vegas but originally he had been Jesse in Twin Peaks. And indeed, just like Dougie, also Jesse got a new car. Going back to the scene that had Hawk talking about putting two symbols together, there was Jesse knocking on the meeting room door. The Sheriff walked past his MacBook Air and opened the door.
Sheriff Truman: "What is it, Jesse?" Jesse: "Sheriff Truman, are you interested in seeing my new car? It's a two-thousand --" Sheriff Truman: "Jesse. I'm in a meeting. Can I look at your new car tomorrow?" Jesse: "Okay. Thank you, Sh - Sheriff Truman."
That was it for Jesse's new car. That was it also for Jesse himself who was not seen again, apparently having now delivered what he got for the story. The Sheriff's MacBook Air dated the scene to 2008 at the earliest. But watching carefully, the flow of the scene was discontinued by inconsistent acting and set, as seems usual throughout Return. After there had been a cut to Hawk rolling his eyes at this interruption, Jesse who had been leaning towards the Sheriff wasn't leaning any more, and his left hand was behind his back, and now it was the Sheriff who was leaning towards Jesse. Also a chair in the front had been moved to the right, just enough to make a difference. Right then, Jesse continued, "two thousand --" before getting hushed away by the Sheriff. It looks like there were two alternate storylines, similar but not the same, edited together as if there was just one storyline, part of both played one after the other. But if we were looking for a driver for the 1997 accident, neither storyline looked suitable. The first had the Sheriff's MacBook Air and the other some new car from 2000 at the earliest. Neither storyline could have been from 1997. Here Janey-E comes to our rescue. When she was talking to Cooper about the new car they could have bought, she also mentioned how much money they could have had to spend on it: at least twenty-five thousand dollars. How much money would a young deputy spend on his new car that probably was second-hand? And so, it seems that as Jesse said, "two thousand --" that was not about the year of the car but about its price, with the preceding dialog going differently than in the other storyline, yet being about his new car as well, like the Sheriff was kind to repeat for us. This other Jesse could have been saying, "It cost two thousand dollars", or perhaps he started exactly the same as the other Jesse: "It's a two-thousand dollar Dodge." That way, the second storyline may have been from 1997, with a suitably old-school analog phone next to the Sheriff. If so, then in that Twin Peaks of 1997 the Sheriff seems to have been Frank Truman like it was in the other Twin Peaks of 2016. Also in that Twin Peaks there was a deputy Jesse Holcomb who probably was the young Garland Briggs of that world, apparently having just got himself a Dodge - in line with the riddle about a new car in an accident - that he soon hit and killed a little boy with, then fleeing Twin Peaks for Las Vegas. It is also something not to miss how Richard's 2016 hit and run accident happened after his failed attempt to bond with Red who was his superior in drug distribution while other gang members watched on his humiliation. Here, Jesse failed to bond with the Sheriff who was his superior while Hawk watched on him getting embarrassed and hushed away. But like Bushnell warned us, between the accident and Jesse exhausting his options, this story was likely to have become "disturbing" and probably what Sarah Palmer dubbed as "a goddamn bad story". Eventually, Lynch saw it best to have this man's head cut off for what he had done. While it seems that Betty / Janey-E had the Experiment as her alternate self and Bobby / Sonny Jim was ultimately tied to BOB, the third monster in this multiverse family drama was probably very human, a mirror image of his other incarnation, Major Garland Briggs, who worked hard to get all the wrongs made right.
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